//--------------------------------------------------------------------------
// TYPES OF ALLOWED DAMAGE
//--------------------------------------------------------------------------

$DamageType::Default    		= 0;
$DamageType::Blaster			= 1;
$DamageType::Plasma     		= 2;
$DamageType::Bullet     		= 3;
$DamageType::Disc				= 4;
$DamageType::Grenade			= 5;
$DamageType::Laser				= 6;     // NOTE: This value is referenced directly in code.  DO NOT CHANGE!
$DamageType::ELF				= 7;
$DamageType::Mortar				= 8;
$DamageType::Missile			= 9;
$DamageType::ShockLance			= 10;
$DamageType::Mine				= 11;
$DamageType::Explosion			= 12;
$DamageType::Impact				= 13;	// Object to object collisions
$DamageType::Ground				= 14;	// Object to ground collisions
$DamageType::Turret				= 15;

$DamageType::PlasmaTurret 		= 16;
$DamageType::AATurret	 		= 17;
$DamageType::ElfTurret 			= 18;
$DamageType::MortarTurret 		= 19;
$DamageType::MissileTurret 		= 20;
$DamageType::IndoorDepTurret	= 21;
$DamageType::OutdoorDepTurret	= 22;
$DamageType::SentryTurret		= 23;

$DamageType::OutOfBounds		= 24;
$DamageType::Lava				= 25;

$DamageType::ShrikeBlaster		= 26;
$DamageType::BellyTurret		= 27;
$DamageType::BomberBombs		= 28;
$DamageType::TankChaingun		= 29;
$DamageType::TankMortar			= 30;
$DamageType::SatchelCharge		= 31;
$DamageType::MPBMissile			= 32;
$DamageType::Lightning        = 33;
$DamageType::VehicleSpawn     = 34;
$DamageType::ForceFieldPowerup = 35;
$DamageType::Crash            = 36;
$DamageType::Debris = 37;

$DamageType::Drown = 38;

$DamageType::Meteor = 50;
$DamageType::Cursing = 51;
$DamageType::Idiocy = 52;
$DamageType::SuperChaingun = 53;
$DamageType::KillerFog = 54;

$DamageType::Flak = 55;
$DamageType::Sniper = 56;                     // NOTE: This value is referenced directly in code.  DO NOT CHANGE!
$DamageType::MG = 57;
$DamageType::Bazooka = 58;
$DamageType::Artillery = 59;
$DamageType::MG42 = 60;
$DamageType::Pistol = 61;
$DamageType::Sentinel = 62;
$DamageType::melee = 63;
$DamageType::rifle = 64;
$DamageType::Shotgun = 65;
$DamageType::AT4 = 66;
$DamageType::RPG = 67;
$DamageType::Shotdown = 68;
$DamageType::ACCG = 69;
$DamageType::MP5 = 70;
$DamageType::DepthCharge = 71;
$DamageType::TankChaingunH = 72;
$DamageType::Infected = 73;
$DamageType::Zombie = 74;
$DamageType::ZAcid = 75;
$DamageType::ZombieL = 76;
$DamageType::PBC = 77;
$DamageType::Burn = 78;
$DamageType::SRifle = 79;
$DamageType::ShotDown = 80;
$DamageType::MedPackVaccine = 81;
$DamageType::Admin = 82;

$DamageType::illegalpack = 96;

// DMM -- added so MPBs that blow up under water get a message
$DamageType::Water                      = 97;

//Tinman - used in Hunters for cheap bastards  ;)
$DamageType::NexusCamping		= 98;

// MES -- added so CTRL-K can get a distinctive message
$DamageType::Suicide			= 99;

// Etc, etc.

$DamageTypeText[0] = 'default';
$DamageTypeText[1] = 'blaster';
$DamageTypeText[2] = 'plasma';
$DamageTypeText[3] = 'chaingun';
$DamageTypeText[4] = 'disc';
$DamageTypeText[5] = 'grenade';
$DamageTypeText[6] = 'laser';
$DamageTypeText[7] = 'ELF';
$DamageTypeText[8] = 'mortar';
$DamageTypeText[9] = 'missile';
$DamageTypeText[10] = 'shocklance';
$DamageTypeText[11] = 'mine';
$DamageTypeText[12] = 'explosion';
$DamageTypeText[13] = 'impact';
$DamageTypeText[14] = 'ground';
$DamageTypeText[15] = 'turret';
$DamageTypeText[16] = 'plasma turret';
$DamageTypeText[17] = 'AA turret';
$DamageTypeText[18] = 'ELF turret';
$DamageTypeText[19] = 'mortar turret';
$DamageTypeText[20] = 'missile turret';
$DamageTypeText[21] = 'clamp turret';
$DamageTypeText[22] = 'spike turret';
$DamageTypeText[23] = 'sentry turret';
$DamageTypeText[24] = 'out of bounds';
$DamageTypeText[25] = 'lava';
$DamageTypeText[26] = 'shrike blaster';
$DamageTypeText[27] = 'belly turret';
$DamageTypeText[28] = 'bomber bomb';
$DamageTypeText[29] = 'tank chaingun';
$DamageTypeText[30] = 'tank mortar';
$DamageTypeText[31] = 'satchel charge';
$DamageTypeText[32] = 'MPB missile';
$DamageTypeText[33] = 'lighting';
$DamageTypeText[35] = 'ForceField';
$DamageTypeText[36] = 'Crash';

$DamageTypeText[38] = 'Drown';

$DamageTypeText[50] = 'Meteor';
$DamageTypeText[51] = 'Cursing';
$DamageTypeText[52] = 'Idiocy';
$DamageTypeText[53] = 'SuperChaingun';
$DamageTypeText[54] = 'KillerFog';

$DamageTypeText[55] = 'Flak';
$DamageTypeText[56] = 'Sniper';
$DamageTypeText[57] = 'MG';
$DamageTypeText[58] = 'Bazooka';
$DamageTypeText[59] = 'Artillery';
$DamageTypeText[60] = 'MG42';
$DamageTypeText[61] = 'pistol';
$DamageTypeText[62] = 'Sentinel';
$DamageTypeText[63] = 'melee';
$DamageTypeText[64] = 'rifle';
$DamageTypeText[65] = 'shotgun';
$DamageTypeText[66] = 'AT4';
$DamageTypeText[67] = 'RPG';
$DamageTypeText[68] = 'Shotdown';
$DamageTypeText[69] = 'ACCG';
$DamageTypeText[70] = 'MP5';
$DamageTypeText[71] = 'DepthCharge';
$DamageTypeText[72] = 'TankChaingunH';
$DamageTypeText[73] = 'Infected';
$DamageTypeText[74] = 'Zombie';
$DamageTypeText[75] = 'ZAcid';
$DamageTypeText[76] = 'ZombieL';
$DamageTypeText[77] = 'PBC';
$DamageTypeText[78] = 'Burn';
$DamageTypeText[79] = 'SRifle';
$DamageTypeText[80] = 'ShotDown';
$DamageTypeText[82] = 'Admin';


$DamageTypeText[96] = 'illegalpack';

$DamageTypeText[98] = 'nexus camping';
$DamageTypeText[99] = 'suicide';


// ##### PLEASE DO NOT REORDER THE DAMAGE PROFILE TABLES BELOW #####
// (They are set up in the same order as the "Weapons Matrix.xls" sheet for ease of reference when balancing)

//----------------------------------------------------------------------------
// VEHICLE DAMAGE PROFILES
//----------------------------------------------------------------------------

//**** SHRIKE SCOUT FIGHTER ****
datablock SimDataBlock(ShrikeDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] 			= 1.75;
   shieldDamageScale[$DamageType::Bullet] 			= 1.75;
   shieldDamageScale[$DamageType::ELF] 				= 1.0;
   shieldDamageScale[$DamageType::ElfTurret] 			= 1.0;
   shieldDamageScale[$DamageType::ShockLance] 		= 0.5;

   shieldDamageScale[$DamageType::Laser] 			= 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] 	= 4.0;
   shieldDamageScale[$DamageType::BellyTurret] 		= 2.0;
   shieldDamageScale[$DamageType::AATurret] 		= 3.0;
   shieldDamageScale[$DamageType::IndoorDepTurret] 	= 2.5;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.5;
   shieldDamageScale[$DamageType::SentryTurret] 	= 2.5;
   shieldDamageScale[$DamageType::Disc] 			= 1.5;
   shieldDamageScale[$DamageType::Grenade] 			= 1.0;
   shieldDamageScale[$DamageType::Mine] 			= 3.0;
   shieldDamageScale[$DamageType::Missile] 			= 3.0;
   shieldDamageScale[$DamageType::Mortar] 			= 2.0;
   shieldDamageScale[$DamageType::Plasma] 			= 0.3;
   shieldDamageScale[$DamageType::BomberBombs] 		= 3.0;
   shieldDamageScale[$DamageType::TankChaingun] 	= 3.0;
   shieldDamageScale[$DamageType::TankMortar] 		= 2.0;
   shieldDamageScale[$DamageType::MissileTurret] 	= 3.0;
   shieldDamageScale[$DamageType::MortarTurret] 	= 2.0;
   shieldDamageScale[$DamageType::PlasmaTurret] 	= 0.1;
   shieldDamageScale[$DamageType::SatchelCharge] 	= 3.5;
   shieldDamageScale[$DamageType::Default] 			= 1.0;
   shieldDamageScale[$DamageType::Impact] 			= 1.1;
   shieldDamageScale[$DamageType::Ground] 			= 1.0;
   shieldDamageScale[$DamageType::Explosion] 		= 3.0;
   shieldDamageScale[$DamageType::Lightning] 		= 10.0;
   shieldDamageScale[$DamageType::Debris] = 1.0;
   shieldDamageScale[$DamageType::Flak] 			= 3.0;
   shieldDamageScale[$DamageType::Sniper] 		= 0.2;
   shieldDamageScale[$DamageType::MG] 		= 1.75;
   shieldDamageScale[$DamageType::Bazooka] 		= 1.5;
   shieldDamageScale[$DamageType::Artillery] 		= 1.5;
   shieldDamageScale[$DamageType::MG42] 			= 1.75;
   shieldDamageScale[$DamageType::pistol] 		= 2.0;
   shieldDamageScale[$DamageType::Sentinel]			= 0.5;
   shieldDamageScale[$DamageType::melee] 			= 0.0;
   shieldDamageScale[$DamageType::rifle]			= 0.75;

   damageScale[$DamageType::Blaster] 				= 1.0;
   damageScale[$DamageType::Bullet] 				= 1.0;
   damageScale[$DamageType::ELF] 					= 0.0;
   damageScale[$DamageType::ElfTurret]					= 1.0;
   damageScale[$DamageType::ShockLance] 			= 0.50;
   damageScale[$DamageType::Laser] 					= 1.0;
   damageScale[$DamageType::ShrikeBlaster] 			= 3.5;
   damageScale[$DamageType::BellyTurret] 			= 1.2;
   damageScale[$DamageType::AATurret] 				= 1.5;
   damageScale[$DamageType::IndoorDepTurret] 		= 1.5;
   damageScale[$DamageType::OutdoorDepTurret] 		= 1.5;
   damageScale[$DamageType::SentryTurret] 			= 1.5;
   damageScale[$DamageType::Disc] 					= 1.25;
   damageScale[$DamageType::Grenade] 				= 0.75;
   damageScale[$DamageType::Mine] 					= 4.0;
   damageScale[$DamageType::Missile] 				= 2.0;
   damageScale[$DamageType::Mortar] 				= 2.0;
   damageScale[$DamageType::Plasma] 				= 0.3;
   damageScale[$DamageType::BomberBombs] 			= 2.0;
   damageScale[$DamageType::TankChaingun] 			= 1.5;
   damageScale[$DamageType::TankMortar] 			= 2.0;
   damageScale[$DamageType::MissileTurret] 			= 1.5;
   damageScale[$DamageType::AT4] 					= 2.0;
   damageScale[$DamageType::MortarTurret] 			= 0.5;
   damageScale[$DamageType::PlasmaTurret] 			= 0.5;
   damageScale[$DamageType::SatchelCharge] 			= 3.5;
   damageScale[$DamageType::Default] 				= 1.0;
   damageScale[$DamageType::Impact] 				= 1.1;
   damageScale[$DamageType::Ground] 				= 1.0;
   damageScale[$DamageType::Explosion] 				= 2.0;
   damageScale[$DamageType::Lightning] 				= 10.0;
   damageScale[$DamageType::Debris] = 0.75;
   damageScale[$DamageType::Flak] 				= 2.0;
   damageScale[$DamageType::Sniper] 				= 0.2;
   damageScale[$DamageType::MG] 				= 0.2;
   damageScale[$DamageType::Bazooka] 				= 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.25;
   damageScale[$DamageType::pistol] = 0.15;
   damageScale[$DamageType::Sentinel] = 0.5;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.125;
   damageScale[$DamageType::shotgun] = 0.08;
   damageScale[$DamageType::RPG] = 1.0;
   damageScale[$DamageType::ACCG] = 1.0;
   damageScale[$DamageType::MP5] = 0.18;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] 			= 1.3;
   damageScale[$DamageType::PBC] 					= 1.5;
   damageScale[$DamageType::SRifle] = 0.125;
};

//**** THUNDERSWORD BOMBER ****
datablock SimDataBlock(BomberDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] 			= 1.0;
   shieldDamageScale[$DamageType::Bullet] 			= 2.0;
   shieldDamageScale[$DamageType::ELF] 				= 1.0;
   shieldDamageScale[$DamageType::ELFturret] 			= 1.0;
   shieldDamageScale[$DamageType::ShockLance] 		= 0.5;
   shieldDamageScale[$DamageType::Laser] 			= 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] 	= 3.5;
   shieldDamageScale[$DamageType::BellyTurret] 		= 2.0;
   shieldDamageScale[$DamageType::AATurret] 		= 3.0;
   shieldDamageScale[$DamageType::IndoorDepTurret] 	= 2.25;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.25;
   shieldDamageScale[$DamageType::SentryTurret] 	= 2.25;
   shieldDamageScale[$DamageType::Disc] 			= 1.0;
   shieldDamageScale[$DamageType::Grenade] 			= 1.0;
   shieldDamageScale[$DamageType::Mine] 			= 3.0;
   shieldDamageScale[$DamageType::Missile] 			= 3.0;
   shieldDamageScale[$DamageType::Mortar] 			= 2.0;
   shieldDamageScale[$DamageType::Plasma] 			= 0.3;
   shieldDamageScale[$DamageType::BomberBombs] 		= 3.0;
   shieldDamageScale[$DamageType::TankChaingun] 	= 3.0;
   shieldDamageScale[$DamageType::TankMortar] 		= 2.0;
   shieldDamageScale[$DamageType::MissileTurret] 	= 3.0;
   shieldDamageScale[$DamageType::MortarTurret] 	= 2.0;
   shieldDamageScale[$DamageType::PlasmaTurret] 	= 2.0;
   shieldDamageScale[$DamageType::SatchelCharge] 	= 3.5;
   shieldDamageScale[$DamageType::Default] 			= 1.0;
   shieldDamageScale[$DamageType::Impact] 			= 0.8;
   shieldDamageScale[$DamageType::Ground] 			= 1.0;
   shieldDamageScale[$DamageType::Explosion] 		= 3.0;
   shieldDamageScale[$DamageType::Lightning] 		= 10.0;
   shieldDamageScale[$DamageType::Flak] 			= 3.0;
   shieldDamageScale[$DamageType::Sniper] 			= 0.2;
   shieldDamageScale[$DamageType::MG] 		= 1.0;
   shieldDamageScale[$DamageType::Bazooka] 		= 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 1.0;
   shieldDamageScale[$DamageType::pistol] 		= 1.25;
   shieldDamageScale[$DamageType::Sentinel]			= 0.3;
   shieldDamageScale[$DamageType::melee] 			= 0.0;
   shieldDamageScale[$DamageType::rifle]			= 1.0;

   damageScale[$DamageType::Blaster] 				= 0.75;
   damageScale[$DamageType::Bullet] 				= 1.0;
   damageScale[$DamageType::ELF] 					= 0.0;
   damageScale[$DamageType::ELFturret] 					= 1.0;
   damageScale[$DamageType::ShockLance] 			= 0.50;
   damageScale[$DamageType::Laser] 					= 1.0;
   damageScale[$DamageType::ShrikeBlaster] 			= 2.5;
   damageScale[$DamageType::BellyTurret] 			= 1.2;
   damageScale[$DamageType::AATurret] 				= 1.5;
   damageScale[$DamageType::IndoorDepTurret] 		= 1.25;
   damageScale[$DamageType::OutdoorDepTurret] 		= 1.25;
   damageScale[$DamageType::SentryTurret] 			= 1.25;
   damageScale[$DamageType::Disc] 					= 1.0;
   damageScale[$DamageType::Grenade] 				= 0.75;
   damageScale[$DamageType::Mine] 					= 4.0;
   damageScale[$DamageType::Missile] 				= 1.5;
   damageScale[$DamageType::Mortar] 				= 0.5;
   damageScale[$DamageType::Plasma] 				= 0.3;
   damageScale[$DamageType::BomberBombs] 			= 2.0;
   damageScale[$DamageType::TankChaingun] 			= 2.0;
   damageScale[$DamageType::TankMortar] 			= 2.0;
   damageScale[$DamageType::MissileTurret] 			= 1.5;
   damageScale[$DamageType::AT4] 					= 1.0;
   damageScale[$DamageType::MortarTurret] 			= 2.0;
   damageScale[$DamageType::PlasmaTurret] 			= 0.5;
   damageScale[$DamageType::SatchelCharge] 			= 3.5;
   damageScale[$DamageType::Default] 				= 1.0;
   damageScale[$DamageType::Impact] 				= 0.8;
   damageScale[$DamageType::Ground] 				= 1.0;
   damageScale[$DamageType::Explosion] 				= 2.0;
   damageScale[$DamageType::Lightning] 				= 10.0;
   damageScale[$DamageType::Flak] 				= 2.0;
   damageScale[$DamageType::Sniper] 				= 0.2;
   damageScale[$DamageType::MG] 				= 0.2;
   damageScale[$DamageType::Bazooka] 				= 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.25;
   damageScale[$DamageType::pistol] = 0.15;
   damageScale[$DamageType::Sentinel] = 0.5;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.125;
   damageScale[$DamageType::shotgun] = 0.08;
   damageScale[$DamageType::RPG] = 1.0;
   damageScale[$DamageType::ACCG] = 1.0;
   damageScale[$DamageType::MP5] = 0.18;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] 			= 1.3;
   damageScale[$DamageType::PBC] 					= 1.5;
   damageScale[$DamageType::SRifle] = 0.125;
};

//**** HAVOC TRANSPORT ****
datablock SimDataBlock(HavocDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] 			= 1.0;
   shieldDamageScale[$DamageType::Bullet] 			= 1.75;
   shieldDamageScale[$DamageType::ELF] 				= 1.0;
   shieldDamageScale[$DamageType::ELFturret] 				= 1.0;
   shieldDamageScale[$DamageType::ShockLance] 		= 0.5;
   shieldDamageScale[$DamageType::Laser] 			= 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] 	= 3.5;
   shieldDamageScale[$DamageType::BellyTurret] 		= 2.0;
   shieldDamageScale[$DamageType::AATurret] 		= 3.0;
   shieldDamageScale[$DamageType::IndoorDepTurret] 	= 2.25;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.25;
   shieldDamageScale[$DamageType::SentryTurret] 	= 2.25;
   shieldDamageScale[$DamageType::Disc] 			= 1.0;
   shieldDamageScale[$DamageType::Grenade] 			= 1.0;
   shieldDamageScale[$DamageType::Mine] 			= 3.0;
   shieldDamageScale[$DamageType::Missile] 			= 3.0;
   shieldDamageScale[$DamageType::Mortar] 			= 2.0;
   shieldDamageScale[$DamageType::Plasma] 			= 1.0;
   shieldDamageScale[$DamageType::BomberBombs] 		= 3.0;
   shieldDamageScale[$DamageType::TankChaingun] 	= 3.0;
   shieldDamageScale[$DamageType::TankMortar] 		= 2.0;
   shieldDamageScale[$DamageType::MissileTurret] 	= 3.0;
   shieldDamageScale[$DamageType::MortarTurret] 	= 2.0;
   shieldDamageScale[$DamageType::PlasmaTurret] 	= 2.0;
   shieldDamageScale[$DamageType::SatchelCharge] 	= 3.5;
   shieldDamageScale[$DamageType::Default] 			= 1.0;
   shieldDamageScale[$DamageType::Impact] 			= 0.5;
   shieldDamageScale[$DamageType::Ground] 			= 1.0;
   shieldDamageScale[$DamageType::Explosion] 		= 3.0;
   shieldDamageScale[$DamageType::Lightning] 		= 10.0;
   shieldDamageScale[$DamageType::Flak] 			= 3.0;
   shieldDamageScale[$DamageType::Sniper] 			= 0.2;
   shieldDamageScale[$DamageType::MG] 		= 1.0;
   shieldDamageScale[$DamageType::Bazooka] 		= 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 1.0;
   shieldDamageScale[$DamageType::pistol] 		= 2.0;
   shieldDamageScale[$DamageType::Sentinel]			= 0.3;
   shieldDamageScale[$DamageType::melee] 			= 0.0;
   shieldDamageScale[$DamageType::rifle]			= 1.0;

   damageScale[$DamageType::Blaster] 				= 0.75;
   damageScale[$DamageType::Bullet] 				= 1.75;
   damageScale[$DamageType::ELF] 					= 0.0;
   damageScale[$DamageType::ELFturret] 					= 1.0;
   damageScale[$DamageType::ShockLance] 			= 0.50;
   damageScale[$DamageType::Laser] 					= 1.0;
   damageScale[$DamageType::ShrikeBlaster] 			= 2.5;
   damageScale[$DamageType::BellyTurret] 			= 1.2;
   damageScale[$DamageType::AATurret] 				= 1.5;
   damageScale[$DamageType::IndoorDepTurret] 		= 1.25;
   damageScale[$DamageType::OutdoorDepTurret] 		= 1.25;
   damageScale[$DamageType::SentryTurret] 			= 1.25;
   damageScale[$DamageType::Disc] 					= 1.0;
   damageScale[$DamageType::Grenade] 				= 0.75;
   damageScale[$DamageType::Mine] 					= 4.0;
   damageScale[$DamageType::Missile] 				= 1.5;
   damageScale[$DamageType::Mortar] 				= 2.0;
   damageScale[$DamageType::Plasma] 				= 0.5;
   damageScale[$DamageType::BomberBombs] 			= 2.0;
   damageScale[$DamageType::TankChaingun] 			= 2.0;
   damageScale[$DamageType::TankMortar] 			= 2.0;
   damageScale[$DamageType::MissileTurret] 			= 1.5;
   damageScale[$DamageType::AT4] 					= 1.0;
   damageScale[$DamageType::MortarTurret] 			= 0.5;
   damageScale[$DamageType::PlasmaTurret] 			= 0.5;
   damageScale[$DamageType::SatchelCharge] 			= 3.5;
   damageScale[$DamageType::Default] 				= 1.0;
   damageScale[$DamageType::Impact] 				= 0.5;
   damageScale[$DamageType::Ground] 				= 1.0;
   damageScale[$DamageType::Explosion] 				= 2.0;
   damageScale[$DamageType::Lightning] 				= 10.0;
   damageScale[$DamageType::Flak] 				= 2.0;
   damageScale[$DamageType::Sniper] 				= 0.2;
   damageScale[$DamageType::MG] 				= 0.2;
   damageScale[$DamageType::Bazooka] 				= 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.25;
   damageScale[$DamageType::pistol] = 0.15;
   damageScale[$DamageType::Sentinel] = 0.5;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.125;
   damageScale[$DamageType::shotgun] = 0.08;
   damageScale[$DamageType::RPG] = 1.0;
   damageScale[$DamageType::ACCG] = 1.0;
   damageScale[$DamageType::MP5] = 0.18;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] 			= 1.3;
   damageScale[$DamageType::PBC] 					= 1.5;
   damageScale[$DamageType::SRifle] = 0.125;
};

//**** WILDCAT GRAV CYCLE ****
datablock SimDataBlock(WildcatDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] 			= 2.0;
   shieldDamageScale[$DamageType::Bullet] 			= 2.5;
   shieldDamageScale[$DamageType::ELF] 				= 1.0;
   shieldDamageScale[$DamageType::ELFturret] 			= 1.0;
   shieldDamageScale[$DamageType::ShockLance] 		= 1.0;
   shieldDamageScale[$DamageType::Laser] 			= 4.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] 	= 6.0;
   shieldDamageScale[$DamageType::BellyTurret] 		= 2.0;
   shieldDamageScale[$DamageType::AATurret] 		= 2.0;
   shieldDamageScale[$DamageType::IndoorDepTurret] 	= 2.5;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.5;
   shieldDamageScale[$DamageType::Disc] 			= 2.5;
   shieldDamageScale[$DamageType::Grenade] 			= 2.0;
   shieldDamageScale[$DamageType::Mine] 			= 4.0;
   shieldDamageScale[$DamageType::Missile] 			= 4.0;
   shieldDamageScale[$DamageType::Mortar] 			= 2.0;
   shieldDamageScale[$DamageType::Plasma] 			= 10.0;
   shieldDamageScale[$DamageType::BomberBombs] 		= 2.5;
   shieldDamageScale[$DamageType::TankChaingun] 	= 3.0;
   shieldDamageScale[$DamageType::TankMortar] 		= 2.0;
   shieldDamageScale[$DamageType::MissileTurret] 	= 4.0;
   shieldDamageScale[$DamageType::MortarTurret] 	= 1.0;
   shieldDamageScale[$DamageType::PlasmaTurret] 	= 2.0;
   shieldDamageScale[$DamageType::SatchelCharge] 	= 3.0;
   shieldDamageScale[$DamageType::Default] 			= 1.0;
   shieldDamageScale[$DamageType::Impact] 			= 1.25;
   shieldDamageScale[$DamageType::Ground] 			= 1.0;
   shieldDamageScale[$DamageType::Explosion] 		= 2.0;
   shieldDamageScale[$DamageType::Lightning] 		= 5.0;
   shieldDamageScale[$DamageType::Flak] 			= 0.25;
   shieldDamageScale[$DamageType::Sniper] 			= 0.2;
   shieldDamageScale[$DamageType::MG] 		= 1.0;
   shieldDamageScale[$DamageType::Bazooka] 		= 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 1.0;
   shieldDamageScale[$DamageType::pistol] 		= 1.0;
   shieldDamageScale[$DamageType::Sentinel]			= 1.0;
   shieldDamageScale[$DamageType::melee] 			= 0.0;
   shieldDamageScale[$DamageType::rifle]			= 1.25;

   damageScale[$DamageType::Blaster] = 1.5;
   damageScale[$DamageType::Bullet] = 0.75;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] = 1.0;
   damageScale[$DamageType::ShockLance] = 0.50;
   damageScale[$DamageType::Laser] = 2.0;
   damageScale[$DamageType::ShrikeBlaster] = 4.0;
   damageScale[$DamageType::BellyTurret] = 1.5;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 1.0;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.25;
   damageScale[$DamageType::Grenade] = 1.0;
   damageScale[$DamageType::Mine] = 4.0;
   damageScale[$DamageType::Missile] = 1.2;
   damageScale[$DamageType::Mortar] = 1.0;
   damageScale[$DamageType::Plasma] = 5.0;
   damageScale[$DamageType::BomberBombs] = 2.0;
   damageScale[$DamageType::TankChaingun] = 0.75;
   damageScale[$DamageType::TankMortar] = 1.0;
   damageScale[$DamageType::MissileTurret] = 1.2;
   damageScale[$DamageType::AT4] = 2.0;
   damageScale[$DamageType::MortarTurret] = 1.0;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 2.2;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 1.25;
   damageScale[$DamageType::Ground] = 1.0;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 5.0;
   damageScale[$DamageType::Flak] = 0.2;
   damageScale[$DamageType::Sniper] = 0.05;
   damageScale[$DamageType::MG] = 0.25;
   damageScale[$DamageType::Bazooka] = 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.25;
   damageScale[$DamageType::pistol] = 0.25;
   damageScale[$DamageType::Sentinel] = 1.0;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.35;
   damageScale[$DamageType::shotgun] = 0.5;
   damageScale[$DamageType::RPG] = 1.35;
   damageScale[$DamageType::ACCG] = 1.5;
   damageScale[$DamageType::MP5] = 0.25;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] = 1.0;
   damageScale[$DamageType::PBC] = 1.0;
   damageScale[$DamageType::SRifle] = 0.35;
};

//**** BEOWULF TANK ****
datablock SimDataBlock(TankDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] = 0.6;
   shieldDamageScale[$DamageType::Bullet] = 1.0;
   shieldDamageScale[$DamageType::ELF] = 1.0;
   shieldDamageScale[$DamageType::ELFturret] = 1.0;
   shieldDamageScale[$DamageType::ShockLance] = 0.5;
   shieldDamageScale[$DamageType::Laser] = 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
   shieldDamageScale[$DamageType::BellyTurret] = 1.25;
   shieldDamageScale[$DamageType::AATurret] = 0.8;
   shieldDamageScale[$DamageType::IndoorDepTurret] = 0.0;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::Disc] = 0.8;
   shieldDamageScale[$DamageType::Grenade] = 0.8;
   shieldDamageScale[$DamageType::Mine] = 3.25;
   shieldDamageScale[$DamageType::Missile] = 2.0;
   shieldDamageScale[$DamageType::Mortar] = 1.7;
   shieldDamageScale[$DamageType::Plasma] = 0.25;
   shieldDamageScale[$DamageType::BomberBombs] = 1.5;
   shieldDamageScale[$DamageType::TankChaingun] = 0.2;
   shieldDamageScale[$DamageType::TankMortar] = 1.8;
   shieldDamageScale[$DamageType::MissileTurret] = 1.25;
   shieldDamageScale[$DamageType::MortarTurret] = 1.0;
   shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
   shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
   shieldDamageScale[$DamageType::Default] = 1.0;
   shieldDamageScale[$DamageType::Impact] = 0.75;
   shieldDamageScale[$DamageType::Ground] = 0.75;
   shieldDamageScale[$DamageType::Explosion] = 2.0;
   shieldDamageScale[$DamageType::Lightning] = 10.0;
   shieldDamageScale[$DamageType::Flak] = 0.2;
   shieldDamageScale[$DamageType::Sniper] = 0.1;
   shieldDamageScale[$DamageType::MG] = 1.0;
   shieldDamageScale[$DamageType::Bazooka] = 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 1.0;
   shieldDamageScale[$DamageType::pistol] = 1.0;
   shieldDamageScale[$DamageType::Sentinel] = 0.25;
   shieldDamageScale[$DamageType::melee] = 0.0;
   shieldDamageScale[$DamageType::rifle] = 0.0;

   damageScale[$DamageType::Blaster] = 0.75;
   damageScale[$DamageType::Bullet] = 0.15;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] =1.0;
   damageScale[$DamageType::ShockLance] = 0.50;
   damageScale[$DamageType::Laser] = 1.0;
   damageScale[$DamageType::ShrikeBlaster] = 2.0;
   damageScale[$DamageType::BellyTurret] = 1.0;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 0.0;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.0;
   damageScale[$DamageType::Grenade] = 0.25;
   damageScale[$DamageType::Mine] = 2.25;
   damageScale[$DamageType::Missile] = 1.25;
   damageScale[$DamageType::Mortar] = 1.4;
   damageScale[$DamageType::Plasma] = 0.05;
   damageScale[$DamageType::BomberBombs] = 1.0;
   damageScale[$DamageType::TankChaingun] = 0.2;
   damageScale[$DamageType::TankMortar] = 1.6;
   damageScale[$DamageType::MissileTurret] = 1.25;
   damageScale[$DamageType::AT4] = 1;
   damageScale[$DamageType::MortarTurret] = 0.5;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 2.0;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 0.75;
   damageScale[$DamageType::Ground] = 0.75;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 10.0;
   damageScale[$DamageType::Flak] = 0.2;
   damageScale[$DamageType::Sniper] = 0.0;
   damageScale[$DamageType::MG] = 0.0;
   damageScale[$DamageType::Bazooka] = 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.0;
   damageScale[$DamageType::pistol] = 0.0;
   damageScale[$DamageType::Sentinel] = 0.2;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.0;
   damageScale[$DamageType::shotgun] = 0.0;
   damageScale[$DamageType::RPG] = 0.8;
   damageScale[$DamageType::ACCG] = 0.8;
   damageScale[$DamageType::MP5] = 0.0;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] = 0.5;
   damageScale[$DamageType::PBC] = 0.4;
   damageScale[$DamageType::SRifle] = 0;
};

//**** SUBMARINE ****
datablock SimDataBlock(SubDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] = 0.6;
   shieldDamageScale[$DamageType::Bullet] = 1.0;
   shieldDamageScale[$DamageType::ELF] = 1.0;
   shieldDamageScale[$DamageType::ELFturret] = 1.0;
   shieldDamageScale[$DamageType::ShockLance] = 0.5;
   shieldDamageScale[$DamageType::Laser] = 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
   shieldDamageScale[$DamageType::BellyTurret] = 1.25;
   shieldDamageScale[$DamageType::AATurret] = 0.8;
   shieldDamageScale[$DamageType::IndoorDepTurret] = 0.0;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::Disc] = 0.8;
   shieldDamageScale[$DamageType::Grenade] = 0.8;
   shieldDamageScale[$DamageType::Mine] = 3.25;
   shieldDamageScale[$DamageType::Missile] = 2.0;
   shieldDamageScale[$DamageType::Mortar] = 1.7;
   shieldDamageScale[$DamageType::Plasma] = 0.25;
   shieldDamageScale[$DamageType::BomberBombs] = 1.5;
   shieldDamageScale[$DamageType::TankChaingun] = 0.2;
   shieldDamageScale[$DamageType::TankMortar] = 1.8;
   shieldDamageScale[$DamageType::MissileTurret] = 1.25;
   shieldDamageScale[$DamageType::MortarTurret] = 1.0;
   shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
   shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
   shieldDamageScale[$DamageType::Default] = 1.0;
   shieldDamageScale[$DamageType::Impact] = 0.75;
   shieldDamageScale[$DamageType::Ground] = 0.75;
   shieldDamageScale[$DamageType::Explosion] = 2.0;
   shieldDamageScale[$DamageType::Lightning] = 10.0;
   shieldDamageScale[$DamageType::Flak] = 0.2;
   shieldDamageScale[$DamageType::Sniper] = 0.1;
   shieldDamageScale[$DamageType::MG] = 1.0;
   shieldDamageScale[$DamageType::Bazooka] = 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 1.0;
   shieldDamageScale[$DamageType::pistol] = 1.0;
   shieldDamageScale[$DamageType::Sentinel] = 0.25;
   shieldDamageScale[$DamageType::melee] = 0.0;
   shieldDamageScale[$DamageType::rifle] = 0.0;

   damageScale[$DamageType::Blaster] = 0.75;
   damageScale[$DamageType::Bullet] = 0.15;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] =1.0;
   damageScale[$DamageType::ShockLance] = 0.50;
   damageScale[$DamageType::Laser] = 1.0;
   damageScale[$DamageType::ShrikeBlaster] = 2.0;
   damageScale[$DamageType::BellyTurret] = 1.0;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 0.0;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.0;
   damageScale[$DamageType::Grenade] = 0.25;
   damageScale[$DamageType::Mine] = 2.25;
   damageScale[$DamageType::Missile] = 1.25;
   damageScale[$DamageType::Mortar] = 1.4;
   damageScale[$DamageType::Plasma] = 0.15;
   damageScale[$DamageType::BomberBombs] = 1.0;
   damageScale[$DamageType::TankChaingun] = 0.2;
   damageScale[$DamageType::TankMortar] = 1.6;
   damageScale[$DamageType::MissileTurret] = 1.25;
   damageScale[$DamageType::AT4] = 0.3;
   damageScale[$DamageType::MortarTurret] = 0.5;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 2.0;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 0.75;
   damageScale[$DamageType::Ground] = 0.75;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 10.0;
   damageScale[$DamageType::Flak] = 0.2;
   damageScale[$DamageType::Sniper] = 0.0;
   damageScale[$DamageType::MG] = 0.0;
   damageScale[$DamageType::Bazooka] = 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.0;
   damageScale[$DamageType::pistol] = 0.0;
   damageScale[$DamageType::Sentinel] = 0.2;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.0;
   damageScale[$DamageType::shotgun] = 0.0;
   damageScale[$DamageType::RPG] = 0.8;
   damageScale[$DamageType::ACCG] = 0.2;
   damageScale[$DamageType::MP5] = 0.0;
   damageScale[$DamageType::DepthCharge] = 1.0;
   damageScale[$DamageType::TankChaingunH] = 0.2;
   damageScale[$DamageType::PBC] = 3.0;
   damageScale[$DamageType::SRifle] = 0;
};

datablock SimDataBlock(SentinelDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] = 0.6;
   shieldDamageScale[$DamageType::Bullet] = 0.75;
   shieldDamageScale[$DamageType::ELF] = 1.0;
   shieldDamageScale[$DamageType::ELFturret] = 1.0;
   shieldDamageScale[$DamageType::ShockLance] = 0.5;
   shieldDamageScale[$DamageType::Laser] = 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
   shieldDamageScale[$DamageType::BellyTurret] = 1.25;
   shieldDamageScale[$DamageType::AATurret] = 0.8;
   shieldDamageScale[$DamageType::IndoorDepTurret] = 0.0;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::Disc] = 0.8;
   shieldDamageScale[$DamageType::Grenade] = 0.8;
   shieldDamageScale[$DamageType::Mine] = 3.25;
   shieldDamageScale[$DamageType::Missile] = 2.0;
   shieldDamageScale[$DamageType::Mortar] = 0.8;
   shieldDamageScale[$DamageType::Plasma] = 0.25;
   shieldDamageScale[$DamageType::BomberBombs] = 1.5;
   shieldDamageScale[$DamageType::TankChaingun] = 1.5;
   shieldDamageScale[$DamageType::TankMortar] = 1.4;
   shieldDamageScale[$DamageType::MissileTurret] = 1.25;
   shieldDamageScale[$DamageType::MortarTurret] = 1.0;
   shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
   shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
   shieldDamageScale[$DamageType::Default] = 1.0;
   shieldDamageScale[$DamageType::Impact] = 0.5;
   shieldDamageScale[$DamageType::Ground] = 0.5;
   shieldDamageScale[$DamageType::Explosion] = 2.0;
   shieldDamageScale[$DamageType::Lightning] = 10.0;
   shieldDamageScale[$DamageType::Flak] = 0.15;
   shieldDamageScale[$DamageType::Sniper] = 0.2;
   shieldDamageScale[$DamageType::MG] = 2.0;
   shieldDamageScale[$DamageType::Bazooka] = 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 2.0;
   shieldDamageScale[$DamageType::pistol] = 2.0;
   shieldDamageScale[$DamageType::Sentinel] = 0.0;
   shieldDamageScale[$DamageType::melee] = 0.0;
   shieldDamageScale[$DamageType::rifle] = 0.5;


   damageScale[$DamageType::Blaster] = 0.75;
   damageScale[$DamageType::Bullet] = 0.5;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] = 0.0;
   damageScale[$DamageType::ShockLance] = 0.50;
   damageScale[$DamageType::Laser] = 1.0;
   damageScale[$DamageType::ShrikeBlaster] = 2.0;
   damageScale[$DamageType::BellyTurret] = 1.0;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 0.0;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.0;
   damageScale[$DamageType::Grenade] = 1.0;
   damageScale[$DamageType::Mine] = 2.25;
   damageScale[$DamageType::Missile] = 1.25;
   damageScale[$DamageType::Mortar] = 1.0;
   damageScale[$DamageType::Plasma] = 0.2;
   damageScale[$DamageType::BomberBombs] = 1.0;
   damageScale[$DamageType::TankChaingun] = 0.6;
   damageScale[$DamageType::TankMortar] = 1.0;
   damageScale[$DamageType::MissileTurret] = 1.25;
   damageScale[$DamageType::AT4] = 0.75;
   damageScale[$DamageType::MortarTurret] = 0.5;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 2.0;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 0.5;
   damageScale[$DamageType::Ground] = 0.5;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 10.0;
   damageScale[$DamageType::Flak] = 0.15;
   damageScale[$DamageType::Sniper] = 0.2;
   damageScale[$DamageType::MG] = 0.1;
   damageScale[$DamageType::Bazooka] = 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.2;
   damageScale[$DamageType::pistol] = 0.1;
   damageScale[$DamageType::Sentinel] = 0.0;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.15;
   damageScale[$DamageType::shotgun] = 0.05;
   damageScale[$DamageType::RPG] = 0.75;
   damageScale[$DamageType::ACCG] = 0.5;
   damageScale[$DamageType::MP5] = 0.1;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] = 0.6;
   damageScale[$DamageType::PBC] = 0.75;
   damageScale[$DamageType::SRifle] = 0.15;
};

//**** JERICHO MPB ****
datablock SimDataBlock(MPBDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] = 0.6;
   shieldDamageScale[$DamageType::Bullet] = 0.75;
   shieldDamageScale[$DamageType::ELF] = 1.0;
   shieldDamageScale[$DamageType::ELFturret] = 1.0;
   shieldDamageScale[$DamageType::ShockLance] = 0.5;
   shieldDamageScale[$DamageType::Laser] = 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
   shieldDamageScale[$DamageType::BellyTurret] = 1.25;
   shieldDamageScale[$DamageType::AATurret] = 0.8;
   shieldDamageScale[$DamageType::IndoorDepTurret] = 0.0;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::Disc] = 0.8;
   shieldDamageScale[$DamageType::Grenade] = 0.8;
   shieldDamageScale[$DamageType::Mine] = 3.25;
   shieldDamageScale[$DamageType::Missile] = 2.0;
   shieldDamageScale[$DamageType::Mortar] = 0.8;
   shieldDamageScale[$DamageType::Plasma] = 0.25;
   shieldDamageScale[$DamageType::BomberBombs] = 1.5;
   shieldDamageScale[$DamageType::TankChaingun] = 1.5;
   shieldDamageScale[$DamageType::TankMortar] = 1.4;
   shieldDamageScale[$DamageType::MissileTurret] = 1.25;
   shieldDamageScale[$DamageType::MortarTurret] = 1.0;
   shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
   shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
   shieldDamageScale[$DamageType::Default] = 1.0;
   shieldDamageScale[$DamageType::Impact] = 0.5;
   shieldDamageScale[$DamageType::Ground] = 0.5;
   shieldDamageScale[$DamageType::Explosion] = 2.0;
   shieldDamageScale[$DamageType::Lightning] = 10.0;
   shieldDamageScale[$DamageType::Flak] = 0.15;
   shieldDamageScale[$DamageType::Sniper] = 0.2;
   shieldDamageScale[$DamageType::MG] = 2.0;
   shieldDamageScale[$DamageType::Bazooka] = 1.5;
   shieldDamageScale[$DamageType::Artillery] = 1.5;
   shieldDamageScale[$DamageType::MG42] = 2.0;
   shieldDamageScale[$DamageType::pistol] = 2.0;
   shieldDamageScale[$DamageType::Sentinel] = 0.25;
   shieldDamageScale[$DamageType::melee] = 0.0;
   shieldDamageScale[$DamageType::rifle] = 0.5;

   damageScale[$DamageType::Blaster] = 0.75;
   damageScale[$DamageType::Bullet] = 0.5;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] = 0.0;
   damageScale[$DamageType::ShockLance] = 0.50;
   damageScale[$DamageType::Laser] = 1.0;
   damageScale[$DamageType::ShrikeBlaster] = 2.0;
   damageScale[$DamageType::BellyTurret] = 1.0;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 0.0;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.0;
   damageScale[$DamageType::Grenade] = 1.0;
   damageScale[$DamageType::Mine] = 2.25;
   damageScale[$DamageType::Missile] = 1.25;
   damageScale[$DamageType::Mortar] = 1.0;
   damageScale[$DamageType::Plasma] = 0.2;
   damageScale[$DamageType::BomberBombs] = 1.0;
   damageScale[$DamageType::TankChaingun] = 0.6;
   damageScale[$DamageType::TankMortar] = 1.0;
   damageScale[$DamageType::MissileTurret] = 1.25;
   damageScale[$DamageType::AT4] = 0.75;
   damageScale[$DamageType::MortarTurret] = 0.5;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 2.0;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 0.5;
   damageScale[$DamageType::Ground] = 0.5;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 10.0;
   damageScale[$DamageType::Flak] = 0.15;
   damageScale[$DamageType::Sniper] = 0.2;
   damageScale[$DamageType::MG] = 0.1;
   damageScale[$DamageType::Bazooka] = 1.5;
   damageScale[$DamageType::Artillery] = 1.5;
   damageScale[$DamageType::MG42] = 0.2;
   damageScale[$DamageType::pistol] = 0.1;
   damageScale[$DamageType::Sentinel] = 0.2;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.15;
   damageScale[$DamageType::shotgun] = 0.05;
   damageScale[$DamageType::RPG] = 0.75;
   damageScale[$DamageType::ACCG] = 0.5;
   damageScale[$DamageType::MP5] = 0.1;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] = 0.6;
   damageScale[$DamageType::PBC] = 0.75;
   damageScale[$DamageType::SRifle] = 0.15;
};

//----------------------------------------------------------------------------
// TURRET DAMAGE PROFILES
//----------------------------------------------------------------------------

datablock SimDataBlock(TurretDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] = 0.8;
   shieldDamageScale[$DamageType::Bullet] = 0.8;
   shieldDamageScale[$DamageType::ELF] = 1.0;
   shieldDamageScale[$DamageType::ELFturret] = 1.0;
   shieldDamageScale[$DamageType::ShockLance] = 0.5;
   shieldDamageScale[$DamageType::Laser] = 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] = 3.0;
   shieldDamageScale[$DamageType::BellyTurret] = 2.0;
   shieldDamageScale[$DamageType::AATurret] = 1.0;
   shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::SentryTurret] = 1.0;
   shieldDamageScale[$DamageType::Disc] = 1.0;
   shieldDamageScale[$DamageType::Grenade] = 1.5;
   shieldDamageScale[$DamageType::Mine] = 3.0;
   shieldDamageScale[$DamageType::Missile] = 3.0;
   shieldDamageScale[$DamageType::Mortar] = 3.0;
   shieldDamageScale[$DamageType::Plasma] = 1.0;
   shieldDamageScale[$DamageType::BomberBombs] = 2.0;
   shieldDamageScale[$DamageType::TankChaingun] = 1.5;
   shieldDamageScale[$DamageType::TankMortar] = 3.0;
   shieldDamageScale[$DamageType::MissileTurret] = 3.0;
   shieldDamageScale[$DamageType::MortarTurret] = 3.0;
   shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
   shieldDamageScale[$DamageType::SatchelCharge] = 4.5;
   shieldDamageScale[$DamageType::Default] = 1.0;
   shieldDamageScale[$DamageType::Impact] = 1.0;
   shieldDamageScale[$DamageType::Ground] = 1.0;
   shieldDamageScale[$DamageType::Explosion] = 2.0;
   shieldDamageScale[$DamageType::Lightning]	= 5.0;
   shieldDamageScale[$DamageType::Flak] = 0.2;
   shieldDamageScale[$DamageType::Sniper] = 0.1;
   shieldDamageScale[$DamageType::MG] = 0.75;
   shieldDamageScale[$DamageType::Bazooka] = 3.0;
   shieldDamageScale[$DamageType::Artillery] = 5.0;
   shieldDamageScale[$DamageType::MG42] = 0.75;
   shieldDamageScale[$DamageType::pistol] = 0.75;
   shieldDamageScale[$DamageType::Sentinel] = 1.0;
   shieldDamageScale[$DamageType::melee] = 0.0;
   shieldDamageScale[$DamageType::rifle] = 1.0;

   damageScale[$DamageType::Blaster] = 0.8;
   damageScale[$DamageType::Bullet] = 0.9;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] = 1.0;
   damageScale[$DamageType::ShockLance] = 0.50;
   damageScale[$DamageType::Laser] = 1.0;
   damageScale[$DamageType::ShrikeBlaster] = 1.0;
   damageScale[$DamageType::BellyTurret] = 0.6;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 1.0;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::SentryTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.1;
   damageScale[$DamageType::Grenade] = 1.0;
   damageScale[$DamageType::Mine] = 1.5;
   damageScale[$DamageType::Missile] = 1.25;
   damageScale[$DamageType::Mortar] = 1.25;
   damageScale[$DamageType::Plasma] = 0.75;
   damageScale[$DamageType::BomberBombs] = 1.0;
   damageScale[$DamageType::TankChaingun] = 1.25;
   damageScale[$DamageType::TankMortar] = 1.25;
   damageScale[$DamageType::MissileTurret] = 1.25;
   damageScale[$DamageType::AT4] = 3.0;
   damageScale[$DamageType::MortarTurret] = 1.25;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 1.5;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 1.0;
   damageScale[$DamageType::Ground] = 1.0;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 5.0;
   damageScale[$DamageType::Flak] = 0.2;
   damageScale[$DamageType::Sniper] = 0.1;
   damageScale[$DamageType::MG] = 0.75;
   damageScale[$DamageType::Bazooka] = 3.0;
   damageScale[$DamageType::Artillery] = 5.0;
   damageScale[$DamageType::MG42] = 0.75;
   damageScale[$DamageType::pistol] = 0.75;
   damageScale[$DamageType::Sentinel] = 1.0;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 0.75;
   damageScale[$DamageType::shotgun] = 0.5;
   damageScale[$DamageType::RPG] = 1.75;
   damageScale[$DamageType::ACCG] = 1.1;
   damageScale[$DamageType::MP5] = 0.75;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::TankChaingunH] = 1.25;
   damageScale[$DamageType::PBC] = 1.5;
   damageScale[$DamageType::SRifle] = 0.75;
};

//----------------------------------------------------------------------------
// STATIC SHAPE DAMAGE PROFILES
//----------------------------------------------------------------------------

datablock SimDataBlock(StaticShapeDamageProfile)
{
   shieldDamageScale[$DamageType::Blaster] = 0.8;
   shieldDamageScale[$DamageType::Bullet] = 0.0;
   shieldDamageScale[$DamageType::ELF] = 1.0;
   shieldDamageScale[$DamageType::ELFturret] = 1.0;
   shieldDamageScale[$DamageType::ShockLance] = 1.0;
   shieldDamageScale[$DamageType::Laser] = 1.0;
   shieldDamageScale[$DamageType::ShrikeBlaster] = 2.0;
   shieldDamageScale[$DamageType::BellyTurret] = 1.5;
   shieldDamageScale[$DamageType::AATurret] = 1.0;
   shieldDamageScale[$DamageType::IndoorDepTurret] = 0.1;
   shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
   shieldDamageScale[$DamageType::Turret] = 1.0;
   shieldDamageScale[$DamageType::SentryTurret] = 1.0;
   shieldDamageScale[$DamageType::Disc] = 1.0;
   shieldDamageScale[$DamageType::Grenade] = 1.2;
   shieldDamageScale[$DamageType::Mine] = 2.0;
   shieldDamageScale[$DamageType::Missile] = 3.0;
   shieldDamageScale[$DamageType::Mortar] = 3.0;
   shieldDamageScale[$DamageType::Plasma] = 10.0;
   shieldDamageScale[$DamageType::BomberBombs] = 2.0;
   shieldDamageScale[$DamageType::TankChaingun] = 1.5;
   shieldDamageScale[$DamageType::TankMortar] = 3.0;
   shieldDamageScale[$DamageType::MissileTurret] = 3.0;
   shieldDamageScale[$DamageType::MortarTurret] = 3.0;
   shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
   shieldDamageScale[$DamageType::SatchelCharge] = 6.0;
   shieldDamageScale[$DamageType::Default] = 1.0;
   shieldDamageScale[$DamageType::Impact] = 1.25;
   shieldDamageScale[$DamageType::Ground] = 1.0;
   shieldDamageScale[$DamageType::Explosion] = 1.0;
   shieldDamageScale[$DamageType::Lightning]	= 5.0;
   shieldDamageScale[$DamageType::Flak] = 0.2;
   shieldDamageScale[$DamageType::Sniper] = 0.1;
   shieldDamageScale[$DamageType::MG] = 0.75;
   shieldDamageScale[$DamageType::Bazooka] = 3.0;
   shieldDamageScale[$DamageType::Artillery] = 5.0;
   shieldDamageScale[$DamageType::MG42] = 0.75;
   shieldDamageScale[$DamageType::pistol] = 0.75;
   shieldDamageScale[$DamageType::Sentinel] = 1.0;
   shieldDamageScale[$DamageType::melee] = 0.1;
   shieldDamageScale[$DamageType::rifle] = 1.0;

   damageScale[$DamageType::Blaster] = 1.0;
   damageScale[$DamageType::Bullet] = 0.5;
   damageScale[$DamageType::ELF] = 0.0;
   damageScale[$DamageType::ELFturret] = 1.0;
   damageScale[$DamageType::ShockLance] = 1.0;
   damageScale[$DamageType::Laser] = 1.0;
   damageScale[$DamageType::ShrikeBlaster] = 2.0;
   damageScale[$DamageType::BellyTurret] = 1.2;
   damageScale[$DamageType::AATurret] = 1.0;
   damageScale[$DamageType::IndoorDepTurret] = 0.1;
   damageScale[$DamageType::OutdoorDepTurret] = 1.0;
   damageScale[$DamageType::SentryTurret] = 1.0;
   damageScale[$DamageType::Disc] = 1.15;
   damageScale[$DamageType::Grenade] = 1.2;
   damageScale[$DamageType::Mine] = 2.0;
   damageScale[$DamageType::Missile] = 2.0;
   damageScale[$DamageType::Mortar] = 2.0;
   damageScale[$DamageType::Plasma] = 1.5;
   damageScale[$DamageType::BomberBombs] = 1.0;
   damageScale[$DamageType::TankChaingun] = 1.0;
   damageScale[$DamageType::TankMortar] = 2.0;
   damageScale[$DamageType::MissileTurret] = 2.0;
   damageScale[$DamageType::AT4] = 2.0;
   damageScale[$DamageType::MortarTurret] = 1.25;
   damageScale[$DamageType::PlasmaTurret] = 0.5;
   damageScale[$DamageType::SatchelCharge] = 4.0;
   damageScale[$DamageType::Default] = 1.0;
   damageScale[$DamageType::Impact] = 1.25;
   damageScale[$DamageType::Ground] = 1.0;
   damageScale[$DamageType::Explosion] = 1.0;
   damageScale[$DamageType::Lightning]	= 5.0;
   damageScale[$DamageType::Flak] = 0.2;
   damageScale[$DamageType::Sniper] = 0.1;
   damageScale[$DamageType::MG] = 0.75;
   damageScale[$DamageType::Bazooka] = 3.0;
   damageScale[$DamageType::Artillery] = 5.0;
   damageScale[$DamageType::MG42] = 0.75;
   damageScale[$DamageType::pistol] = 0.75;
   damageScale[$DamageType::Sentinel] = 1.0;
   damageScale[$DamageType::melee] = 0.0;
   damageScale[$DamageType::rifle] = 1.0;
   damageScale[$DamageType::shotgun] = 0.5;
   damageScale[$DamageType::RPG] = 2.0;
   damageScale[$DamageType::ACCG] = 0.5;
   damageScale[$DamageType::MP5] = 0.75;
   damageScale[$DamageType::DepthCharge] = 0.0;
   damageScale[$DamageType::PBC] = 1.0;
   damageScale[$DamageType::SRifle] = 1;
};

//----------------------------------------------------------------------------
// PLAYER DAMAGE PROFILES
//----------------------------------------------------------------------------

datablock SimDataBlock(LightPlayerDamageProfile)
{
   damageScale[$DamageType::Blaster] =			1.3;
   damageScale[$DamageType::Bullet] =		 	1.2;
   damageScale[$DamageType::ELF] =		 		0.75;
   damageScale[$DamageType::ELFturret] =		 		0.75;
   damageScale[$DamageType::ShockLance] =		1.0;
   damageScale[$DamageType::Laser] =		 	1.12;
   damageScale[$DamageType::ShrikeBlaster] =	1.10;
   damageScale[$DamageType::BellyTurret] =		1.0;
   damageScale[$DamageType::AATurret] =		 	0.7;
   damageScale[$DamageType::IndoorDepTurret] =	1.3;
   damageScale[$DamageType::OutdoorDepTurret] =	1.3;
   damageScale[$DamageType::SentryTurret] =		1.0;
   damageScale[$DamageType::Disc] =		 		1.0;
   damageScale[$DamageType::Grenade] =		 	1.2;
   damageScale[$DamageType::Mine] =		 		1.0;
   damageScale[$DamageType::Missile] =		 	1.0;
   damageScale[$DamageType::Mortar] =		 	1.3;
   damageScale[$DamageType::Plasma] =		 	2.0;
   damageScale[$DamageType::BomberBombs] =		3.0;
   damageScale[$DamageType::TankChaingun] =		1.7;
   damageScale[$DamageType::TankMortar] =		1.0;
   damageScale[$DamageType::MissileTurret] =	1.0;
   damageScale[$DamageType::AT4] = 0.75;
   damageScale[$DamageType::MortarTurret] =		1.2;
   damageScale[$DamageType::PlasmaTurret] =		0.5;
   damageScale[$DamageType::SatchelCharge] =	3.0;
   damageScale[$DamageType::Default] =			1.0;
   damageScale[$DamageType::Impact] =			1.2;
   damageScale[$DamageType::Ground] =			1.0;
   damageScale[$DamageType::Explosion] =		1.0;
   damageScale[$DamageType::Lightning]	=		1.0;
   damageScale[$DamageType::Flak] = 			0.2;
   damageScale[$DamageType::Sniper] = 			1.75;
   damageScale[$DamageType::MG] = 				1.2;
   damageScale[$DamageType::Bazooka] = 			0.4;
   damageScale[$DamageType::Artillery] = 			1.0;
   damageScale[$DamageType::MG42] = 			1.8;
   damageScale[$DamageType::pistol] = 			1.2;
   damageScale[$DamageType::melee] = 1.0;
   damageScale[$DamageType::rifle] = 1.2;
   damageScale[$DamageType::shotgun] = 1.2;
   damageScale[$DamageType::RPG] = 1.2;
   damageScale[$DamageType::ACCG] = 1.75;
   damageScale[$DamageType::MP5] = 1.2;
   damageScale[$DamageType::DepthCharge] = 0.1;
   damageScale[$DamageType::TankChaingunH] = 1.7;
   damageScale[$DamageType::PBC] = 1.0;
   damageScale[$DamageType::SRifle] = 1.2;
};

datablock SimDataBlock(MediumPlayerDamageProfile)
{
   damageScale[$DamageType::Blaster] =		 	1.0;
   damageScale[$DamageType::Bullet] =		 	1.0;
   damageScale[$DamageType::ELF] =		 		0.75;
   damageScale[$DamageType::ELFturret] =	 		0.75;
   damageScale[$DamageType::ShockLance] =		1.0;
   damageScale[$DamageType::Laser] =			1.1;
   damageScale[$DamageType::ShrikeBlaster] =	1.0;
   damageScale[$DamageType::BellyTurret] =		1.0;
   damageScale[$DamageType::AATurret] =			0.7;
   damageScale[$DamageType::IndoorDepTurret] =	1.0;
   damageScale[$DamageType::OutdoorDepTurret] =	1.0;
   damageScale[$DamageType::SentryTurret] =		1.0;
   damageScale[$DamageType::Disc] =		 		0.8;
   damageScale[$DamageType::Grenade] =		 	1.0;
   damageScale[$DamageType::Mine] =		 		0.9;
   damageScale[$DamageType::Missile] =		 	0.8;
   damageScale[$DamageType::Mortar] =		 	1.2;
   damageScale[$DamageType::Plasma] =		 	2.0;
   damageScale[$DamageType::BomberBombs] =		3.0;
   damageScale[$DamageType::TankChaingun] =		1.5;
   damageScale[$DamageType::TankMortar] =		0.85;
   damageScale[$DamageType::MissileTurret] =	0.8;
   damageScale[$DamageType::AT4] = 0.6;
   damageScale[$DamageType::MortarTurret] =		1.0;
   damageScale[$DamageType::PlasmaTurret] =		0.65;
   damageScale[$DamageType::SatchelCharge] =	3.0;
   damageScale[$DamageType::Default] =		 	1.0;
   damageScale[$DamageType::Impact] =		 	1.0;
   damageScale[$DamageType::Ground] =		 	1.0;
   damageScale[$DamageType::Explosion] =		0.8;
   damageScale[$DamageType::Lightning]	=		1.2;
   damageScale[$DamageType::Flak] = 			0.2;
   damageScale[$DamageType::Sniper] = 			2.4;
   damageScale[$DamageType::MG] = 				1.0;
   damageScale[$DamageType::Bazooka] = 			0.6;
   damageScale[$DamageType::Artillery] = 			1.0;
   damageScale[$DamageType::MG42] = 			1.4;
   damageScale[$DamageType::pistol] = 			1.2;
   damageScale[$DamageType::melee] = 1.75;
   damageScale[$DamageType::rifle] = 1.0;
   damageScale[$DamageType::shotgun] = 1.0;
   damageScale[$DamageType::RPG] = 1.0;
   damageScale[$DamageType::ACCG] = 1.1;
   damageScale[$DamageType::MP5] = 1.0;
   damageScale[$DamageType::DepthCharge] = 0.1;
   damageScale[$DamageType::TankChaingunH] = 1.5;
   damageScale[$DamageType::PBC] = 1.0;
   damageScale[$DamageType::SRifle] = 1.0;
};

datablock SimDataBlock(HeavyPlayerDamageProfile)
{
   damageScale[$DamageType::Blaster] =		 	0.7;
   damageScale[$DamageType::Bullet] =		 	0.8;
   damageScale[$DamageType::ELF] =		 		0.75;
   damageScale[$DamageType::ELFturret] =		 		0.75;
   damageScale[$DamageType::ShockLance] =		1.0;
   damageScale[$DamageType::Laser] =		 	0.67;
   damageScale[$DamageType::ShrikeBlaster] =	0.8;
   damageScale[$DamageType::BellyTurret] =		0.8;
   damageScale[$DamageType::AATurret] =		 	0.6;
   damageScale[$DamageType::IndoorDepTurret] =	0.7;
   damageScale[$DamageType::OutdoorDepTurret] =	0.7;
   damageScale[$DamageType::SentryTurret] =		1.0;
   damageScale[$DamageType::Disc] =		 		0.6;
   damageScale[$DamageType::Grenade] =		 	0.8;
   damageScale[$DamageType::Mine] =		 		0.8;
   damageScale[$DamageType::Missile] =			0.6;
   damageScale[$DamageType::Mortar] =			0.7;
   damageScale[$DamageType::Plasma] =			0.75;
   damageScale[$DamageType::BomberBombs] =		3.0;
   damageScale[$DamageType::TankChaingun] =		1.3;
   damageScale[$DamageType::TankMortar] =		0.7;
   damageScale[$DamageType::MissileTurret] =	0.6;
   damageScale[$DamageType::AT4] = 0.7;
   damageScale[$DamageType::MortarTurret] =		0.5;
   damageScale[$DamageType::PlasmaTurret] =		0.4;
   damageScale[$DamageType::SatchelCharge] =	3.0;
   damageScale[$DamageType::Default] =		 	1.0;
   damageScale[$DamageType::Impact] =		 	0.8;
   damageScale[$DamageType::Ground] =		 	1.0;
   damageScale[$DamageType::Explosion] =		0.6;
   damageScale[$DamageType::Lightning]	=		1.4;
   damageScale[$DamageType::Flak] = 			0.2;
   damageScale[$DamageType::Sniper] = 			0.6;
   damageScale[$DamageType::MG] = 				0.6;
   damageScale[$DamageType::Bazooka] = 			0.9;
   damageScale[$DamageType::Artillery] = 			1.0;
   damageScale[$DamageType::MG42] = 			0.8;
   damageScale[$DamageType::pistol] = 			0.4;
   damageScale[$DamageType::melee] = 0.2;
   damageScale[$DamageType::rifle] = 0.4;
   damageScale[$DamageType::shotgun] = 0.6;
   damageScale[$DamageType::RPG] = 0.8;
   damageScale[$DamageType::ACCG] = 1.2;
   damageScale[$DamageType::MP5] = 0.6;
   damageScale[$DamageType::DepthCharge] = 0.1;
   damageScale[$DamageType::TankChaingunH] = 1.6;
   damageScale[$DamageType::PBC] = 1.0;
   damageScale[$DamageType::SRifle] = 0.4;
};
